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日媒4Gamer近日发布了《刺客信条:影》的采访报道,受访者是执行制作人Marc-Alexis Côté 和创意总监Jonathan Dumont,他们详细回答了很多提问,其中包括日本文化方面。

Jonathan声明,《刺客信条》像是VR设备,以真实的方式体验虚拟世界,可以理解为是虚构的故事。其“忠于历史”,并非指真正的历史,而是希望玩家们通过游戏了解了历史背景故事,进而产生兴趣并去博物馆等地方了解真实的历史。希望《刺客信条》能成为对历史产生兴趣的大门。他还承认团队在了解时代背景时犯了一些错误,但目标是确保玩家们能享受沉浸式体验。

当被问到是否通过日本作品激发灵感,比如障子门刺杀和剑术,Jonathan回答称:“开发团队抱有极大的热情,许多人都喜爱日本文化。我从小就看奥特曼长大,一些启发我或被引用的作品是《十三刺客》、《关原之战》和《座头市》。 当然,我也深受黑泽明电影的影响。”
